It is an important part of the system that has been put together as the rest of the concepts and game mechanics matured. A bit of a juggling act, where all the concepts are highly inter-dependent, and a change in one affects all.
Now that the mechanics are starting to come together, it is time to finalise the Attribute definitions, or at least nail down the core aspects of them.
I am interested in what your thoughts are?
What areas that do not make sense, or what are the weak areas that could be better explained?
Any thoughts you may have about the philosophical aspects I put forward?
And whether is goes 'to far', is overblown, or needs a tone change?
I am a little sensitive to this as it's a the core of the system, everything else is built upon and defined by these Attributes. Getting these, and the supporting concepts, 'wrong' will have a cascade effect throughout the system.
So let rip! I'll try not to be defensive ;D
PS: I'll be back in a couple of days, so silence is not me sulking!