i'd like a tutorial to make a skull. not on armor, an actual skull.
We have a step by step workshop online on our german board. Most of the time people write german although I try to force them to write in english as well. But as pictures say more than a thousand words ever could...here is the link anyway:
I have plans to produce some extensive tutorials and articles about various aspects of miniature sculpting, painting and modelling and eventually collect them together into a volume i like to think of as the Artificers Encyclopedia
I'm begining the article on armatures next week, the first tutorial images will appear when the Sculpting Challenge begins in septamber. I'm hoping to produce the tutorials alongside the challenge in a complimentary way so that they can be useful to less experienced challenge participants.
I'd expect maybe couple aof articles/tutorials a month as i work on my challenge sculpt. Each article/tutorial will probably go through a couple of editions as i refine the format.
My first suggestion is spend some time looking at actual people, how thier cloths hang. find some pictures or even just stand in front of the mirror. different materials bunch up in different ways. it also depends on the positions as well. once you've found some refernce images, i'd jump in the deep end and give it a go. Trial and error is an important part of learning the craft, dont be affraid to cut away and resculpt areas. For cloth i use a taper point and cup chisel clay shapers and one of the hook shaped sculptin tools (a bit cruder than a shaper but good for hard to reach bits).
I basically draw the folds into a pre-smoothed surface with the taper point shaper and hook tool and then use the shapers to re-smooth the edges of the folds and soften the effect.
Entering the sculpting challenge is a good way to get advice, the current theme is barbarians so it's not much use for clothed limbs but the next one probably will and i will produce a proper tutorial for you then. the next one doesn't start until november though.