Techno-religion (Adeptus Mechanicus) Jul 8, 2011 16:26:04 GMT -5
Post by kage2020 on Jul 8, 2011 16:26:04 GMT -5
I was going to disagree with this premise but... well, in the long-run it could be useful if not necessarily definitive. I do think that your description (obviously!) errs on the side of focusing--perhaps myopically so--on the idea of the Adeptus Mechanicus as principle producers with everything else being a "back-street operator." I think that it might be partially because of the focus on manufacturing, but there is as of yet little discussion about the difference between the ability to produce a technology (which ultimately just needs rote) and the ability to understand why something is done (i.e. theory).
I tentatively agree, but I think that we're coming at it from different angles so the importance of different aspects may be emphasised or pushing into the background from one to the other.
Here again with that emphasis on manufacture, whereas I would submit that the Adeptus Mechanicus is not just about building stuff but about knowing stuff as well. Obviously their manufacturing infrastructure is important to them, but it's only one half of the coin and that is what truly gets into the debate on the "Adeptus Me-can't-icus" versus the "Adeptus Me-can-icus." So here:
This is where I tentatively agree, though I don't agree with the terms that you have used feeling that this is more appropriate:
Tier 1: Cult Mechanicus
Tier 2: Lay members of the Adeptus Mechanicus (they're in the "union")
Tier 3: Non-initiates
The "union" aspect comes out that you're either in the gang (the Adeptus Mechanicus) or are affiliated with the gang and play by their rules. On the bright side you get to work in gang territory, get their protection, and generally the rates are going to be higher for your "job" than outside of the union. This is basically the "carrot" approach.
Tier 3, as you might put it, is more complex. It's formed of individuals that have independent knowledge of technology, or the kind of people that would have existed before the Imperium came to the world. They're not in the gang but ultimately that doesn't really matter since they don't have anything to bring to the game that is a threat to the Adeptus Mechanicus. When they do? When these independents reach a point that would "worry" the Adeptus Mechanicus, they get "invited" to the Cult Mechanicus.
In the long-run, such a setting would ultimately lead to full integration of the Adeptus Mechanicus in the same kind of acculturation that we see of the Imperial Cult. Hundreds of years and you're left with the homeostatic--basically the static--Imperium. At that point you're left with your decision as to how lessez faire the Imperium gets with government such that all worlds in the Imperium are going to be basically the same (assuming that they have not recently been contacted) or, since GW seems to find that "boring," you have the notion that the worlds are different and you're going to get various levels of integration.
A bit more hazy, but just as functional.
With reference to the "Adeptus Me-can-icus/Me-can't-icus," I think that we've walked that one to joined interpretation, i.e. the higher up in the Cult Mechanicus that you are, the more likely that you're going to have access to the "higher mysteries" of that organisation. At the lower ranks? It's "Me-can't-icus" all the way. Hell, an Independent could have more knowledge of how technology works, at least until you reach the rubicon of Cult Mechanicus knowledge.
Agreed. Tier 1 and 2 are opting into the system of control, so they're obviously easier to control. The Independents need merely be observed, which only really becomes an issue with an advanced world and there it becomes easier to "track" tech-heresy.
Though that is not to say that they would control all computational technologies. For example, there's no reason to say that a world couldn't create advanced semiconductor computers and be fine as long as they didn't go to certain (AI) levels, though chances are they would get smacked down before that. After all, putting the word "cogitator" on a box of Wheatabix isn't going to get you fried in an electric chair.
Again, you're ultimately going for "total control" system, which I would argue is unnecessary. It's brutish and inefficient for organisations that work on a larger timescale. Indeed, the only major problem is the fundamental lack of plausibility when it comes to the Imperium as a social organisation.
If "total control" is a requirement for your interpretation of the Adeptus Mechanicus...? The whole "perfect system" thing...? Then that is going to represent a pretty fundamental break in the discussion and would have to be henceforth ignored to continue the discussion progressively.
The 40k universe is easy to break.