But with that kind of argument we could also quit trying to create our own settings/games/whatever for no matter what since GW, Privateer Press and a few others dominate the miniatures landscape already...
Lets just see what we can come up with.
I just feel spaceship fleet based games are catered for fine, so it's not something i'd want to do personally. But I think it can be done in other ways that add something new or different
I'm thinking the space-shooter type videogame could transfer rather nicely to miniatures - allthough itll need some work and adjustments ect to "work". But basicly I was thinking of having a long horizontal board full of terrain - and player1 starts at one end and the goal is to get to the end - there could be Tokens placed across the board and the 2nd player rolls to see which units are to be used and places enemy ships, creatures ect to stop the first player getting to the end.
I definitly want Eldritch Enterprise to have it's own ship based game - afterall we have a great unique fantasy game being worked on called Manaseth, a 6mm sci-fi game called ShadowFlux and an as yest untitled great little small-scale skirmish game set in contemporary earth based around cryptozoology and a number of other things - the only niche missing we've discussed is a ship game!
that the concept i can come up for nowi was just wodering it it ok to have a ship kit that detail up with Photo ecth parts ? ie Ed can cast the ship then some 3rd party made the Photo ecth parts . is it a good idea or not so good ?
sine i not allow to play with acid at home i found a company that made photo etch in the country but too far from me and i waiting for they reply on how much it cost to make photo etch, after that then i design what parts will be needed. but for now i try making a frigate class ship the small one in the design ..
www.flyhawkmodel.com/en/ the metal parts they for detail parts that just too tine to be made in plastic , they flat metal part that have very fine detail on it and to be fold or just glue on to the model for detailing up
penal line is not the issue is the antenna, cannons, and what every small pointy flat stuff that pops out that may need it but we see what needs pe went i done with the design and start with the ship any idea how big is a meddle size ship for BFG ?
any wait we wait for Ed's input on this
Last Edit: Jan 15, 2012 11:02:58 GMT -5 by revliss
I'd love to see a game. But yeah...those things take time.
As for the ships. I'm a bit more of the "star wars school" rather than the "bfg train of thought", meaning I like the idea of more smaller ships (but normal sized models, akin to BFG) to represent them. Bigger stuff like battleships, carries, spacestations and what not would simply be normal ships you control but are practically large pieces of terrain that could dominate the table.
Food for thought...
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Well, the fun thing about the big ship type thing is, you can populate your table with planets and such, but I also understand (and agree with) the appeal for smaller scale battles (so more like Epic 40K flyers), and you can still populate your table with cool stuff... Maybe even cooler stuff...
Asteroid fields come to mind. And Space Stations, because honestly, the planet thing does seem a bit silly... Won't they pull ships into their gravitational field?
Maybe we need an in-between. I recall Battlefleet Gothic had small vessels, but they were exactly that. Very, very small. Make those a bit bigger, make the big ships a bit bigger but give them a completely different use in-game, such as being objectives rather than play pieces.
Then, in time, you could create a rule set for big battles as well, where you can actually use those huge ships to blast your opponents huge ships. I'm feeling it.
The only problem is that Ed's original idea is creating play pieces that can be used in already existing space combat games, and those already have a very defined scale.
If anything, I do have some thoughts on rule creation, if it ever comes to that. I will write an extremely basic mock up of how I would see the rules, basically creating a framework. I will leave stats and point values for later, but I do have some good ideas on how the rules could work, so... Working on that now, not sure how long it will take.
Last Edit: Jan 17, 2012 5:37:38 GMT -5 by Daniel36