= Sciror: The Meta Framework - Start here! = Jan 3, 2009 7:28:21 GMT -5
Post by Philip S on Jan 3, 2009 7:28:21 GMT -5
= INTRODUCTION =
Taken from the Sciror Home page on 8 Nov 2009;
Sciror is a 'generic setting' for WarSpike, a collection of ideas and concepts that are used as a foundation to build 'specific settings'. It is nothing new or radical, as in many ways it's the same as 'Warhammer' (generic setting) and '40K', 'Fantasy Battle', 'Blood Bowl' etc (specific settings), just as Sciror (generic setting) has 'Twistasy', 'Stare Into The Abyss', and 'Dark Pyre'.
As such the generic setting acts as a framework for the specific settings. As it deals with concepts, ideas, and 'information about information' it is called a meta-framework. Gamers can use Sciror as a foundation onto which they can pile Sciror concepts, background, and info blocks to create a wide variety of 'game worlds'. Each with a unique environment tailored to their tastes, yet remain compatible with the greater Sciror setting and WarSpike system.
In effect Sciror is as a massive 'sand box' to play out hypotheticals, where the specific settings can be seen as super-massive campaign scenarios based on a 'what ifs'. The scenarios include all the setting elements and background needed to run the hypothetical.For example: SITA (Stare Into The Abyss) is a hypothetical where the psionic threshold for collective psionic manifesting is lowered, which leads to a Psyker epidemic, and the withdrawal of the machines (Artilects) from the Mars Accord in regard to worlds that fall into civil war - which leads to the loss of technology - but much post-apocalyptic adventure in a broken landscape of super massive Ecopolis!
Gamers are encouraged to build their own scenarios, to create new settings or expand scenarios. Sciror includes a lot of pre-built examples for anyone to pick up and drop into their game universe (specific setting), or even complete examples of game worlds. These concept blocks can be used 'as is' or messed about with to suit, as the expression of Sciror concepts is as variable as the interpretations of those reading them. What you imagine it when reading: is how it is! All tangents and inspired spin offs are fertile ground for a new setting.For example: an Ecorium is a defined concept, but what it looks like is up to the person putting together the game world, and they can take what has been done by others, mess with it, or come up with their own take. Take a look as this thread on Troll Forged: Modular Ecorium Blocks. Even when following the blueprints there is variation, and I image there are millions of ways to design the layout of the Ecorium. The consistent bit is the 'concept', and all the supporting material that goes into making the concept work. These concepts (and others), and supporting concepts and material, are defined by Sciror.
There are no limits to the extremes Gamers can go with Sciror (psionic manifesting takes the gloves off). Within Sciror Players can explore anything from hypothetical tactical simulations of 'hard sci-fi' using non-lethal riot-control weapons systems in an authoritarian state, full blown space opera, to fantasy. If you can imagine it, it can be done in Sciror. All the while, these worlds are overlaid onto the backdrop of Sciror with it's own associated mythos and horror lurking in the shadows. All worlds, no matter how extreme can be linked to Sciror - even other sci-fi like Doctor Who, Star Trek, Sapphire and Steel, Aliens, anything you can think of can be explained with, and shoe horned into, Sciror.
Sciror is a 'background-framework' based on the ideas of metadesign. In sort it is a framework for developing game background and settings. The framework handles all the 'meta' stuff, the basic principles of super-science, psionics, etc. The idea is to get bunch of designers together and sync their concepts to a common set of guides and rules. The core of Sciror is really just a guide book for designers wishing to band together together an create background that is consistent with the Sciror ethos.
Sciror is the framework (which you can modify) and the background is build upon this (any way you like).
As a framework Sciror is highly flexible and will allow almost genre and story to be created, the only thing is that it will be constant 'under the hood'. You can use Sciror as a base for developing concepts for other games
for example: it's basically the meta framework I created for 'Philverse', my version of 40K. Philverse is internally consistent and if you ever read 40K you'll understand how 'impossible' that is! If it can work for 40K I'm sure it can work for pretty much anything you throw at it
Anyway, back to thr hub: I do not imagine actually developing a full site for Sciror, as most of my background ideas will be put on my Philverse site with only a link on the Sciror page (and I'll do the same for others ) Only the meta framework, the 'designers notes' will go up on that site.
Collection: If the notes grow into a huge bulk of waffle, I may slap them together into a PDF and drop a magnetlink on the Sciror page for download via P2P. Until then, it may be easier to print it off the website.
All in all, the hub page is more of an 'index of Sciror' and the designer's note than a full website with background and tons of detail.
What are your thoughts on this 'hub'?
PS: WarSpike (AKA Spheres of War) is the rule set module used with Sciror, and is part of that framework. However, it does not mean that you locked into using WarSpike with Sciror as the framework is adaptable and modular. No WarSpike rules are actually needed to use the Sciror framework when designing your background.
Where this all started and who's to blame (birth of the concept): [Sciror] Sci-fi/ horror (it's all the rage!)
Miniature concepts for Sciror can be found in this thread: Sciror: Ideas and suggestions for miniatures?
Rough background outline of the AG:[Sciror] AG and the Mechanomican