The scalpture is in 32 mm scale... or 28 heroic... anyway, the barbarian without hair, standing straight up, would be 32 mm tall.
This is a 'parked' state - i need to take a break from this sculpture, before making final adjustments At least the way one of the goblins is connected to the base, needs to be altered. There are also some imperfections, that i didn't notice before making the photos.
I hope to get some C&C about, how i could improve this mini, and what i should focus on with future sculptures.
The face of barbarian should express, that he puts no effort in steamrolling the goblin pack - i don't know if this goal is achieved.
For the back muscles i simply typed "back muscles" in google images
By balance, you mean, that the mini could fall on one side, the composition is heavily weighted towards one side, or that it doesn't fit the rules of physics well enough? Anyway, when i get home, i'll picture the figure top-down, to give better reference.
Post by PondaNagura on Nov 14, 2016 21:50:09 GMT -5
Whoops, yeah I should have clarified that. The balance issue was one of physics. Like he's pushing off the downed goblin and stepping into the face of the front one, but rather than leaning into the step he's upright leaning back with his hammer arm outstretched. It still works, it'd only really be a problem for barb if squish-nose had the wherewithal to pushed that leg back and up, but they're busy getting their nose squished
It's minor, the reason I asked about the back references was it looked like the muscles were at rest. Take a look at images of people doing movements or exercises with one or both arms stretched to the side (of course now I'm struggling to find examples of non-extreme body builders). Alternatively use yourself. As you move your arm back, you should feel the trapezius muscles contract, and the scapula bone will slide a little towards the spine. There could be a little more bump definition on that side and maybe a little more trough to the spine between the muscles.
Sorry, I don't know about the casting, that's Ed's department.