Final tweaks done. Added a 'sprite sheet' (to reduce server requests), messed with the pop-up style, and moved all pop-up images to Photobucket (save bandwidth).
I think it's done (unless someone spot something I missed) and good to go. Gotta tidy up the CSS files a bit before updating the rest of the store (which might take a while - seeing as it's all done by hand!)
I may move the cavebeasts and boar to a 'animal page'. At the moment they are tacked onto the bottom of the goblin page, as they looked out of place up with the Goblin Adventurers (that's where they were first of all because I wanted to pad out the section, and leaving gaps is not what I wanted, but after looking at it, they really didn't fit in).
The Goblin page is an experiment to start adding in background/ colour text to spark the imagination.
On the topic of imagination, and changed the 'chaos warriors' in the humans section to 'borderlands warriors';
I'm really digging what you've done with the Goblins so far. Could be cool to see them as a major power. In most fantasy settings they seem to have a supportive role for the Orcs. But what if the Goblins are a superpower of their own?
Many different Goblin tribes/nations have carved out their own empires, fighting each other, but also against other such as humans and elves.
As for the dwarfs, I've always been fond of the idea that the 'normal' dwarves would be the evil ones, whilst the 'good' dwarves we know are a sort of separatist faction. Oh, and I'm in love with the idea of inverted mountains in the skies. Maybe the dwarves come from there, descending upon the surface using airships of a sorts.
Bits Blitz - the place to be for all your bits needs!
Sounds good to me. I like the idea that the Goblins are an industrial power, that they make things, and are quiet good at making things.
Thinking about it now, I suppose it's a bit like the goblin industry under Saruman in the Lord of the Rings films. Except the goblins here are not doing it because they are compelled to do it by the dark lord, they do it because of enlightened self interest.
I suppose the problem with having a 'race' that is inherently 'evil', and there fore utterly selfish, untrustworthy and murderous, is that they would not form a proper society unless you have a 'big daddy' to terrify them all into line. However, if you think about it, if the 'big daddy' is ever vulnerable the evil little buggers are going to figure out that weakness and murder him in his sleep. So we are talking an exceptional powerful/ invincible type of big daddy, that cannot be harmed in any way, and the only way I can imagine that happening is though high power magic, or being incorporeal, and that leads to...
Basically the 'god concept', and that people can't be moral without a sky daddy telling them what to do (and threatening them with everlasting hell fire if they don't) personified into a fantasy society.
However, this concept falls apart a bit (as I describe it) because when applied, to goblins for example, and we give them a 'sky daddy' to force them to work together, then they are going to act 'moral' within their society.
But that does not really match the whole 'they're utterly evil' concept, unless we are taking about a simple 'they are the enemy' and therefore 'evil' because the good guys are always right (no matter how they act). If we go down this simple binary route of 'good' and 'evil' as labels mapped onto peoples, then we have problems where the good guys are usually acting like a raving bunch of psychos who kill everything in their path, and justify it all will 'but they're evil!', and 'it's in their nature'. How many PC would ever spare a goblin? (those who would use more complex moral systems)
Getting away from all of this, and having goblins acting more like humans will make them evil enough when the time comes. Humans are capable of horrific evil when fighting those they hate/ fear, all wrapped up in the justification that it's in the name of 'god', the 'greater good', or 'against evil' (deep down it's really 'tribal' thinking - and fearing the other tribe wants your resources and is going to kill you to get it).
It might be interesting to have goblins being just as intelligent than humans, and able to make decent armour, weapons, devices, and all powered by a highly industrial society. I quiet like the idea that the goblins are in the early stages of becoming hyper-capitalist, kinda like our capitalism but with all the safeties removed. Where individual goblin freedoms are eroded by the power of 'corporations' (though goblins will call it something different - probably houses, or guilds, or made mason like 'orients').
Orcs As for the Orcs, I like the idea that they are the 'criminal' thugs of the Goblin world, and literal 'War Lords' and 'tribes' within a 'failed state' supported by the Goblins. The Goblins supply aid, and weapons, to the Orcs, and the Orcs work as mercenaries (when they are not killing each other). Orcs are like Goblins but far tougher and more aggressive. This may present problems for the Goblins, but though technology they could still dominate the Orcs, and it would be possible for the Goblins to be 'in charge' and their society and economy to be far more powerful (and threatening to humans).
In this set up I wonder if Orcs can actually make anything other than ad-hoc weapons, and adapting items to other uses. If they can't it would make it in their self interest to ally with the Goblins.
To the Goblins the Orcs become a 'romantic' ideal of a super warrior, with Goblins acting like techies pawing a sci-fi mech. Goblins may even say the Orcs are 'breed for war' and the Orcs might be fine with that...
PS: What's more threatening to a feudal human society: roving bands of 'evil' Goblins and Orcs, or a rising Goblin 'super power' of a country going through it own industrial and financing revolution?
I am temped to give Goblins firearms...
Last Edit: Apr 16, 2013 2:53:58 GMT -5 by Philip S
Hmm, ditch the overly clear good and evil, or at least make it a perspective thing. Really digging the hypercapitalist Goblins, keep them as clans and tribes (it's a terminology that just sounds fitting to them).
As for the Orcs, I like the idea that they are bred as slaves. Perhaps they might have been Goblins but altered to such an extent that they've become a species of their own.
Regarding the Dwarfs, what if the more mythical races such as Elves and Dwarves have faded away? The dwarfs still live on those inverted mountains with those airships. However, after the final big war the dwarfs have turned very isolated, sticking to their fortresses in the mountains, not really leaving anymore.
The elves might live in some sort of reservations, kind of akin to the Native Americans in the US. The humans for some reason can't bring themselves to wipe them out and keep them in these reservations. Sometimes they are recruited/summoned to help fight against the Goblins/Orcs.
By the way, check this thread, it might give you some more ideas.
Should we perhaps move this to the background section?
Bits Blitz - the place to be for all your bits needs!