I'm slowly getting a grasp of the general feel and storyline for Extrasolar. However, I was hoping that this would be more of a community project rather than just me posting stuff.
Therefore I want to know what you guys want. I hope we can eventually create a scifi setting that could be (one of) the official TFM setting(s). But what is it you expect from such a background? You want weird aliens? No aliens at all? Maybe lots of vehicles or simply stick to heavily armoured figures whose components magically fit with those other heavily armoured figures.
So yeah, post any ideas, comments, suggestions, whatever on what you would like to see in a official TFM scifi universe!
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Umm... no. These are a little too much like the fantasy dwarves stereotype, to my taste.
But what kind of idea do you have for their feel rather than just sturdy.
I didn't mean that the dwarves themselves should be sturdy, I wanted to describe the kind of technology they use (but maybe I simply misunderstand you). What I mean is ... like, if you think of the WW2 Willys Jeep, that's what I call sturdy technology. Simple, reliable, easy to repair. On the opposite, today's cars consist of, say, ten times as many parts. Hence, we have (simplified, of course) ten times the chance of something to break. And when something breaks, you need a computer to read out the car's computer's failure record, to learn what's wrong. Now that you know the cause (hopefully) you can't just take your screwdriver to get the part out, because there are no screws. Instead, there's a fancy plastic housing hiding the inner workings. And no visible screw, nut or bolt to get it off...
How come there are dwarfs?
Dunno... I have no prepared background. I just feel the desire for gaming with space dwarves.
With the beards and beer and all that?
No beer! Beards? Yes and no: beardless sci-fi dwarves do already exist, and they are excellent (Hasslefree's Grymn). On the other hand, bearded sci-fi dwarves look too much like their fantasy ancestors.
I have no concept sketches and no fluff at hand, I just made up my mind after reading your initial posting. But it's quite possible that I think about it during the next days.
...granted these guys are more raygun gothic, but that gravjak would be like getting punched by a truck of force; if its housing is strong enough to contain and focus the handwavium energies used to shattered the strongest of mineral compounds with a short shotgun burst or focus it into a searing laser, you could swing it like a club against squishy man-skulls and it'll work just fine.
i always thought the potential for the squats was lost when they took them to the silly blatant dwaves in space, with beards, beer and axes.
okay you're miners and engineers we get it, but if you're the techno-savvy envy of the admech why are you using an axe when you can use some kind of energy cutter, why are you even in the mines when remote operated robots could do the same thing? or swinging a hammer in close combat when a point-blank tactical graviton-gun does the same thing but in a more sci-fi satisfactory way? i imagine being so close to the cosmic-physics of the galactic core would probably yield much crazier sci-fi concepts than something from paleo-Terran fairytales meets hell's angels. the tau made better space dwarves bah sorry rant over
@mailka, I haven't any Extrasolar ideas...yet. i've got leftovers thoughts and concepts from a personal project way back when, some of which have gone into the material ideas for phil's AFG, but i need to solidify and mull it over more. things that -loosely- hark back to the romanticized notions of American colonialism/wild west but in SPAaace!
I say go for it! Throw in any idea you got and lets see what we could do with it. Very curious what you had in mind with American colonialism/wild west.
I'm really digging this picture you've done. If Phil's AFG will have the influences of the design you made, that would be great since they also seem to be present in these "dwarfs".
I can imagine that these fellows must have been around before the collapse of the empire. Their technology (that was either made before or after the reformation of the galaxy) is most likely based on the left overs they have encountered (AFG that is).
However, if the AFG end up looking totally different it won't matter anyways since we can still link it to the aesthetic of the old empire since it's not 100% integrated with the Sciror concept, just taking elements of it.
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As for the Dwarves themselves. What if they are "just" humans, but genetically modified ones? Smaller in stature to work in smaller spaces such as mines, tanks, certain types of ships/stations.
A good idea! But ... on the other hand, why genetically engineer a sub-race of my own race when I could simply build robots? And benefit even more from it as I don't have to bother about a life support system ...
Maybe this is the point of time to think about the, um ... robotness(?) ... of a civilisation's technology? What I mean is, the Star Trek Universe has very advanced technology (warp drive, teleporter, holo deck, replicator) but concerning androids it is rather behind. In Star Wars droids are omnipresent (uncle Owen had several on his farm) but the rest of the technology is not that advanced compared to Star Trek's bells and whistles.
Remark: I'm afraid I maybe was a little headfirst with my first posting to this thread and didn't accomodate enough that it was in the fluff section and not in the with-what-faction-would-you-like-to-play section. It was about four in the morning and I was tired, so please accept my apology. I've found the thread Extrasolar - TFM Sci-Fi setting now and will read it thoroughly to get an impression of what is already there ... and won't post suggestions before I'm finished.
Post by PondaNagura on Sept 8, 2011 13:17:04 GMT -5
huh, I did a -search- yesterday and I didn't even see that thread. there are a good number of similarities in attitude from what i've read so far.
project:Colonies universe I was working had the similarities of human expansion, extra-dimensional beings(though less lovecraftian more Watchers in the Dark), internecine wars (though some of these are pretty standard in all scifi background I guess) but I did a starwars and had terran/humans as the prime species, but changed the shape of their history and galaxy.
their homeworld wasn't our earth, and their solar system and surrounding space wasn't like ours. they had an ablong disk-galaxy, but had had some catastrophic celestial event (natural/perhaps not) that created a massive void in the center of the galaxy (also a few tears in reality). where ours is chalk-full of quasar goodness, theirs is empty and all the central stars bulge outwards from the flat part, as if something had blown outwards at an early point in prehistory and the galaxy was now unraveling (though not at any real noticeable speed)
because of this event, some of the star systems are closer together; relatively speaking. theres some initial exploration with century-probes(takes roughly ~80 years to get anywhere)
I have humans develop their own jump-drives. Actually involves diving into stars and to propel them to like-bodied solar masses; think limited wormholes (I guess like warp currents) that operate like magentic lines, but instead of them looping back in on the same star they reach out and link up with other stars..it's not an exact science until they get the first couple of remote gates established (took them a few trials, lost some robot ships, eventually got things set up after a few centuries. Uses the handwavium forces (as can be found page xx of of any child's tutelary manual).
they had terraforming though it was much slower, and even with sophisticated mapping sometimes unpredictable results.
had some factions, faction-relationships and history. pseudo governments, corporate interests (like the trading companies of old), as well as independent colonies and frontier-folk.
was even including colloquial terms of 'native, foreigner, immigrants' dealing with how humans and aliens (all 4 of them) regarded each other and their space.
on the note of physics and history: i actually had plans to lay out the rulebook/background like a sort of reference manual. in any case of someone inquiring how something works, to the people within the universe this would all be common knowledge (similar to how we all accept cellphones being commonplace and don't really inquire how they work, just that they do), but for a refresher consult Tutelary page xx data interface for further explanation. of course anyone who sought that page would find UI-like page with "This Data Terminal Currently Unavailable. Please Try Again Later" ;D
there's alot more detail of course, but I don't have the files on this computer, I'll grab them this weekend, and post stuff here when I do.
Post by Bearded Dwarf on Sept 13, 2011 15:49:08 GMT -5
Meanwhile I read the Extrasolar-Thread.
As a result I'd like to avoid the word "dwarf", because I always associate the bearded fantasy guys with it. Imagining them in sci-fi clothes or armour doesn't help. I believe they wouldn't fit in the setting.
I do believe now that short altered humans are promising. By "altered" I do not mean "on purpose", so no genetical engineering is involved. They have been altered by environment.
They are the descendants of humans that have colonised a planet with a harsh environment centuries ago. The system was at the fringe of known space so that they became almost isolated from the other human worlds. The humans living on those other worlds did not feel the urge to go there, thanks to the unfriendly living conditions. One had to stay inside the colony, as the planet's atmosphere was too hostile to humans. Storms, always storms. Whether going outside in protective suits or staying inside and peeking through one of the few small windows, you couldn't see far. Better live on a space station. You couldn't go outside either, but the view was much more rewarding. Countless stars and a celestial body the station was orbiting. Maybe some additional moons or the system's other planets. Visitors were scarce and those who came left early, driven off by the unaccustomed and tiring gravity and the feel of imprisonment. And the increasing quirkiness of the colonists, as some malicious tongues claimed. Those who did come usually stayed in orbit as long as possible. When the empire dissolved the isolation became complete.
Err... I'm afraid I have to speed it up a bit:
The reason why anybody at all was founding a colony there is, although the planet was not to be much good as a holiday resort, it offered some resource of interest. Be it from the flora or the fauna or an ore, I still have to decide.
Why they became shorter: spending your whole life inside, being tall give's hardly an advantage. To the contrary, being small means that the available limited space is bigger relative to you. I also plan to let them go underground over the generations. This has nothing to do with the fantasy dwarf stereotype, it's just that I think it is a logical development on a world with such an aggressive atmosphere. The effort necessary to build surface dwellings, be it labour, energy or material, can be reduced by reducing the exposure to the atmosphere.
Well, ... I guess I forgot this or that, but tomorrow is another day.
So it would be evolution of a sorts? But would this take hundreds of thousands (if not millions) of years? Furthermore, wouldn't the conditions have to be a bit more serious than simply "being inside"?
Perhaps it might be a better idea to go for something along the lines of Dwarfism and that combined with selective breeding. That way you might have the whole thing happening at a faster speed than more normal evolution.
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Post by PondaNagura on Sept 14, 2011 13:42:16 GMT -5
I was thinking about the "dwarf" thing, too.
It'd make more sense that rather than an intentional gen-mod or gradual adaptation into the stature, that the initial space colonists would be of a pygmy-like ethnicity, (which there are tribes in Africa, Asia, and Australia with this characteristic).
the colonist's modern descendants would still have their ancestral diminutive traits but be a tad stronger with a -by a few cm/inches- taller, broader build due to dietary improvement and environmental exposure (maybe some gen-modification to improve mortality and bone-deficiencies).
_____________ on another note, i found my project: Colonies files this weekend. yeeah it's 30~ pages of scattered thoughts, I started it when I was 12 Legos were involved It needs editing.
and that doesn't include the handwritten notes and the drawer filled with pages of drawing ideas, characters, vehicles, habitats, materials, environmental gear, etc etc.