I think some of the rarer items could be the whole reason a campaign is being fought. Imagine a left over sonic cannon in some sort of excavation site with gangs fighting over it.
Will the weapons in volume 3 be weapons that are being produced or found/excavated? The idea of excavated technology could be introduced slightly in the first book already, with a small campaign/scenario based on it. The second book will go further into this, with factions finding more technology and researching it. In the third book they will have figured it out and may have been able to reproduce some of that technology.
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An important point is that even in the far far future man potable energy weapons are still difficult and expensive to produce and maintain and thier power sources are short lived and often unreliable in the heat of battle. when it comes to f**king people up nothing is as cost effective as a bullet. energy weapons were normally limited to vehicles but they are devastatingly powerfull. there is other tech like drones, smart missiles and grenades, plasma fields (a cunning blend of portable fusion generator and plasma window technology) and myriad others but again it's rare.
as the volumes expand, not just does the timeline progress (meaning people begin to better thier understanding of the way things work) but the geograpical scope of the world expands, introducing new people who have already gained that knowlendge (or in some cases never lost it)
At later stages players might be able to manufacture some of these techss depending on how the game plays out and the choices the players make about character and settlement development.
That sounds great to me! But later on I could see more energy weapons being used, especially if they manage to produce smaller and more powerful energy sources. Why run around with trucks full of bullets if you can do the same with a single battery pack?
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There will be more energy weapons in later volumes, particularly 3 and 4. the problem with them is that they are energy hogs, most man portable power supplies are depleted after maybe half a dozen shots, often less, they're ammo hogs. plus they take a ton of maintenence and calibration to work properly.
prior to the event it was cheaper and easier to nano-print conventional ammunition. military logistics divisions had special supply vehicles that contained a mobile fusion reactor and nano-printing suite and could manufacture fully loaded ready to use clips and magazines and even weapons, on demand, even in battlefield situations.
reliable power supplies for energy weapons were just slightly too big to be man portable. vehicle energy weapons were rather more common and energy weapons were also a popular load out for Powered Armour and Combat Exosuits
Laser rifles were popular for space combat and boarding actions where the lack of atmosphere prevented bloom effects and improved range and efficiency. in an atmosphere they quickly loose power over range as the energy of the shot is scattered
LIPC/Electro lasers were occasionally used but were little use against well grounded armoured targets, a low powered version was used as a less that lethal stun gun by law enforcement and public/private security forces. it's a nod to the SSG in sciror (though quite rare post event, they are popular with slavers and appear in volume 2)
My current concerns are how to get vehicles to work in the rules...
If everything goes to plan i should be posting the second draft of of the rules summary at the weekend including full rules for units, vehicles, a more or less full armoury. rules for followers, terrain and a sizeable chunk of Bestiary. experience and skills.
Once I've got that all up i'm really going to knuckle down on the model and terrain side of things. Ice's Mercs etc. should be put soon so i was thinking of doing some Battle Reports of my playtest games complete with photos
okay, so i thought it over. use the nomads if you want. one thing i thoght about.
Techite/Techno ronin: grant access to specialized weapons/armour.
(techite in the nomads) *grants access to a tesla cannon, fires a charged particle at a target which triggers the environment around the target; that attracts natural electricity comparable to a lightning strike.
If there's any sense get a move on with this project, a guy I'm friendly with is traveling in Oz and was on the email there about the new mad max films being hyped up, he's got a menial job lined up for the production apparently.
Something like this will stoke peoples interests in post apocalyptic mini's when it's released.
i've had an interesting idea and i'm working on a variant system using standard playing cards as the random element and resolving combat. shooting etc. by building and playing hands. a lottle like poker, gambling the lives of gang members. might make an interesting change to the usual rolling dice. if you fold or lose a hand in combat you lose/flee, certain hands give critical strikes, fumbles etc. still early drawing board but it might be a different way forwards.
I'm curious to see how this could work. Tho i'm afraid it could draw the attention out from the battle field and the miniature play... Don't you think resolving combats only with cards would make the rpg side, character creation and evolution a bit superfluous ? However, performing special actions like sabotage, special moves, the ability to reroll once, additional AP, etc (lots of possibilities!), from a bunch of cards drawn from a pile at the begining of the game could be fun A trump card system or something. Another pile of card that triggers environmental events, based on the scenario specifications, could also be interesting, like, i don't know, meteor showers, earthquakes, an explosion in a building (hoping your characters aren't in at that moment!) this kind of stuff ?