Hey, so here's where i'm at for the three. Preist is going to be alot of little details. going to give him more ornaments etc. plus hi staff will be quite involved. he'll be holding a skull of some extinct alien race. it's been fun doing something unusual.
The robutt is almost done. i'll add the handle to the holstered pistola and give teh throat some tubes when i connect head to shoulders. I think his feet are a little tiny so i'll add some robotoes.
The furbl is pretty much complete, besides the one foot on the ground, i'm going to mount him on a base and then do it when he's more stable. I'm pretty happy about him.
Post by scragglefoot on Mar 10, 2010 7:33:04 GMT -5
Loving the I-bot and as usually when in doubt add robotoes
the furbl looks fantastic are you going to put a tail on or leave it as is?
For the priest the only things i would say is the fur on his legs seems to be quite bulky could you thin it out a bit by maybe cutting the strips in half? I've done a quick paint hope you get what i mean
Thanks guys, yeah, i wasn't so sure about how sci-fi to make him. alot of the older art for the characters is very non-sci-fi and i definitely went with that. What if i give him a sci-fi sidearm? and the gauntlet on the right arm isn't done so i could do that data slate. Is the line between tech and culture a style issue you guys have wrestled with? I know you said star wars was a big inspiration, and some of those guys look purely fantasy while others look completely futuristic. Scraggs, I don't think i can reduce the fur. The brown stuf dries so hard that any attempt to reduce something would probably deglove his whole leg. I added gear to his belt line last night and if i give him a sidearm, i think it looks more subdued. Once i do his feet too, i think it will be less. maybe. I added the head of the --bot and filed down those pipes on his shoulders considerably to look more like stylized rivets. I'm down to the priest now essentially so I should be making progress. I think for the next project I'm going to go with unckie Ernie and do two human pilots. Can't help myself.
be careful though, I have no idea how problematic these kinds of open poses are to cast. Ed says no worries, but i don't really know. I try and straddle the line between boring/functional and crazy acrobatic 'infinity' minaitures so that when and if any one ever played a game with them they won't distract and become unrealistic. I saw a miniature once of a assassin crawling on the ground. Really well done, but in what setting other then a diorama would that work?
Post by flipfriddle on Mar 10, 2010 9:18:26 GMT -5
Ferk, in regards to the fantasy/sci-fi style. Yeah, it's definitely something we wrestle with, especially when some of the races come from wildly different tech level societies. I think if you keep the Jezz the way you have but add some subtle hints of tech (like some modern gear bags, a sidearm, like you said and an armband data pad) then it's in the right vein. I wasn't sure what you had planned. Are you using the latest illustrations from the latest version of GU2 for reference? I think I posted that here someplace. It looks like you are because of the Furbl. I can't wait to see these! I hope my paints haven't all dried up.
I bought the galactic underground 2 pdf so i do have those illustrations plus the one's you have organized. The racial discription of the preists described them as heavily ornamented and weighed down with 'stuf' so i went with that. I was going to give him a ratty trenchcoat like teh other illustration but did the hair and liked it so much (never did a full body hair job) that i left it. Yeah, i think the subtle add-ons will make it ok. The staff is going to look somewhat futuristic too. maybe a cord/wire and/or classic 'box with buttons on it' kinds of things add to it. Glad you dig um.